Skins Game Rules: How to Play and Settle Up

2026-06-22

A skins game is the easiest golf bet to start and the most fun to finish. Every hole is worth a “skin” — and there’s no second place.

The basic rule

Each hole is a separate mini-contest. The lowest score on a hole wins the skin. That’s it. If you make a 4 and everyone else makes 5 or worse, the skin is yours.

You can play skins with any number of players — twosomes, foursomes, the whole outing. Everyone plays for themselves; it’s not teams.

Ties carry over: the “push”

Here’s the wrinkle that makes skins exciting: if two or more players tie for low on a hole, nobody wins it — the skin carries over to the next hole.

So if holes 1 and 2 are tied and you win hole 3 outright, you don’t win one skin — you win three (the carried-over skins from 1 and 2, plus 3). A quiet round can swing on a single birdie when four or five skins are riding on one hole.

How much is a skin worth?

Pick a dollar value per skin — $1, $5, whatever the group’s comfortable with — or play for nothing and just chase bragging rights. At the end, count each player’s skins, multiply by the value, and the math nets out: skin-winners collect from everyone else.

Net skins (with handicaps)

To keep it fair across different abilities, play net skins: each player’s handicap strokes are applied to the holes where they get them, and the lowest net score wins the skin. A 20-handicap getting a stroke on the number-1 handicap hole can win a skin with a net 3.

Settling up

The annoying part of skins is the bookkeeping — tracking carryovers across 18 holes and counting everyone’s skins at the turn and the end. That’s exactly what BirdieBoard does automatically: enter scores hole by hole, and it tallies the skins (carryovers included), net or gross, and tells you who owes who when you walk off the 18th.

Track your next bet with BirdieBoard — free